#include "PCH.h"
#include "BlendState.h"
using namespace DeviousRenderer;


DeD3D11RasterizerState::DeD3D11RasterizerState(ID3D11BlendState* pState)
: m_pState(pState)
{

}

DeD3D11RasterizerState::~DeD3D11RasterizerState()
{
	SAFE_RELEASE(m_pState);
}